![]() ![]() Infiniminer, in stark contrast to it’s progeny, is a team-based competitive multiplayer game, where the object is to be the first to mine a set amount of either gold or diamonds, as determined by dollar value. ![]() ![]() So, for the moment, I’d rather be optimistic about it, and for what it’s worth, I’m sure most people who aren’t me won’t have any trouble getting the program to work, so if you like Minecraft, it might be worth your while to check out the off-brand version.Īnother game that is absolutely worth your while to check out is Infiniminer. A monster editor already exists, tests on implementing structural stress to buildings have been shown in the forums, and if you could just harness the same savant prowess that can build a working calculator in Little Big Planet, something totally unique could come out of this, and of course, there are clear benefits to running the game in C# instead of Java. My hope for this project, though, is that if it develops a strong community of people mucking around with the source code, we could, perhaps a year from now, see a game that comes into it’s own and actually does things to differentiate itself a little more from it’s inspiration. Also, from what I can tell, the mine carts work differently, making them potentially a little more useful than Minecraft’s without having to game the physics. The thing I do find likeable about this system is that it makes it a lot easier for people starting out to experiment with different amounts or combinations of ingredients to see what happens, as opposed to Minecraft’s system, which might be deeper and more elegant, but as of now, pretty much makes consulting the Minepedia recipe page a prerequisite to finding out how to craft anything. For instance, 2 cobblestone = 1 stone, and 4 stone = 1 brick, and 2 brick = 1 roof. This is hardly ideal when it comes to giving a fair impression of a game, but seeing as it’s a free game, there’s not a whole lot to stop you from trying it for yourself, and getting your own impressions.įrom what I've seen and read, the crafting system is a little different, in that the crafting area is just a blue surface onto which you unload other materials, and recipes in this game only take into account numbers of incoming ingredients, as opposed to their position on a grid. Unfortunately, by noob-level computer skills means I can really only refer to the wiki and some Youtube videos posted by the developer, and maybe lurk the forums a little, for more information about the game. (keep in mind, this likely has more to do with me than it does the software.) It’s creator admits this pretty unabashedly, and the idea behind the project seems to be to try and turn it into it’s own platform onto which the player can create their own blocky game types and scenarios… or just play a free version of Minecraft, I suppose, which is what I would have done with it, if only I could get the damn thing to run on my computer. ![]() If you’re the type of person for whom two similar things aren’t both allowed to be good at the same time, this one might come across as a bit offensive, because, at it’s heart, Manic Digger is pretty much a free and open source version of Minecraft, running in a different engine. The main course of this post is going to be Infiniminer, the game that comes before Minecraft in the timeline, but first, as an appetizer, there’s Manic Digger. Personally, I’m intrigued, and as such, I’ve been looking more into this strange, blocky world of games revolving around strange, blocky worlds. From where we stand right now, one of two things could potentially happen, either this one game will turn out to be a blip on the radar, just this one strange anomaly that came and went, or a trend will start, and we’ll look at this game, and it’s progenitor, Infinimier, as early examples of some as of yet unnamed genre. About a month ago, I waxed fanboyish about Minecraft, an in-development indie game that has since made an overnight millionaire out of it’s creator, Markus Persson, better known as Notch. ![]()
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